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Welcome to Patch S3 of the SnuggleSMP Network!
This update delivers comfort items, caregiver mechanics, full economy integration, auction house upgrades, ChestShops, and new backend systems built for the future of the network.
Thank you for helping make SnuggleSMP the coziest and safest SMP on the internet.
The largest ABDL update to date.
Comfort items are now live and functional:
Plushies β mood stabilizers, reduce regression spikes
Bottles β comfort-hydration, bedtime synergy, mood boosts
Pacifiers β reduce mood decay, soften meltdowns, enhance comfort
A unified Comfort-Level System ties everything together and affects mood, regression, ABDL flow, and caregiver interactions.
The Caregiver role is now meaningful in gameplay:
Soothing Buffs
Holding comfort bonuses
Presence-based mood stabilization
Amplified comfort item effects
Little/CG interaction now actively influences game flow.
Our economy foundation is now ready:
Fully integrated into SnuggleCore
Auction House + ChestShops support
Ready for Towny economy use in S4
Future-safe for additional economy modules
Fully functional & stable
Synced with iConomy5
Improved UI and listing logic
Ready for community-wide economic use
Create buy/sell shops using signs & chests
Full iConomy integration
Supports towns, markets, and player-led economies
HuskSync is now active, enabling:
Cross-server data sync
Shared stats & inventories (configurable)
Smooth transitions between servers
Full support for the future Adventure/Boss/Quest server
Tick smoothing
Leak logic refinement
HUD sync fixes
Regression pacing improvements
Passive mode backend complete
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A brand-new control setting designed for caregivers, staff, and players who want a low-profile experience while still supporting littles.
Passive ABDL Mode includes:
CGs & Admins can toggle Passive Mode
/abdl passive on/off (permission-restricted)
Hides active ABDL indicators
No HUD elements, no auto-messages, no public regression cues.
Still receives CG interaction prompts
(cuddle, check diaper, soothe, etc.) but without triggering regression mechanics.
Visible to staff for safety
System internally logs passive state so admins can assist littles without affecting gameplay balance.
Perfect for CGs who want to stay in βcaregiver presenceβ without being in little space themselves.
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This makes caregiving smoother, keeps streamers/admins unobtrusive, and supports mixed-mode players in group spaces.
Prefix normalization across plugins
Removed bold formatting errors
Tablist alignment improved
New palettes for βLittleβ & βSwitchβ roles
Better nickname gradient behavior
Listener consolidation
Faster GUI load times
More stable state-saving
Better performance during high player counts
Balanced enchanted books
Junk item removal
XP curve improvements
Better rarity shaping
Named/tagged mob protection
Prevented deletion of unique mobs
Reduced aggressiveness around farms
Smoother TPS during heavy drops
Towny rollout will begin next patch:
PlaceholderAPI and economy bridge ready
Zones and claims performance-tested
ABDL & chat systems verified compatible
Code cleanup & backend organization
Faster plugin reloads
No more comparator/redstone interference
A cozy SMP only exists because of the people who fill it. Thank you:
Your creativity, ideas, and streams shape the entire feel of SnuggleSMP. https://www.twitch.tv/faewyldes
Cozy vibes, thoughtful ideas, and constant helpful feedback. https://www.twitch.tv/littlewinter
Wholesome chaos, positivity, and community-shaping energy. https://www.twitch.tv/littlepupaubrey
Stunning builds, spawn expansion work, and creative vision. https://www.twitch.tv/stitchismad
Fun, cozy, upbeat streams that uplift the SMP. https://www.twitch.tv/cookiesteev
Adorable energy, wholesome interactions, and a welcoming community. https://www.twitch.tv/littlebabywolfpup
Calm, reliable, helpful, and now part of the staff team.
Your support boosts the entire server.
Thank you for testing, reporting, and helping this world grow.
S4 focuses on Towny rollout and community expansion.
Full Towny Release
Town-spawn expansion improvements
New cross-server travel tools (via HuskSync)
Adventure server development progress
Market District expansion
Additional comfort item interactions
Per-player End City loot
SnuggleCoin rollout
Scent system & regression perks
(These may return in future long-term updates.)
Every system, every patch, and every improvement exists because of you.
Your creativity, kindness, energy, chaos, and love for this server breathe life into SnuggleSMP.
Seeing you explore, test features, build towns, hang out, and create memories together is what keeps me motivated to make every patch better than the last.
Thank you for showing up.
Thank you for caring.
Thank you for making SnuggleSMP feel like home.
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Iβm grateful for every single one of you.